Most of the advanced items in the 7D2D world will require some perk in order for you to craft it. In order to gain back control of the camera, press ‘[‘ If you use this option after pressing F5 (3rd person), then you can see your character running about in front of you. What this means is that the camera will stop moving along with the player. This also unlocks usage of the Z, J, and L keys to define selections.
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However, this works only if the menu’s functionality has been “unlocked” using a third-party tool For more info check – (Terrain-Tools)-dll-mod). It allows you to spawn different prefabs in-game. The “DynamicPrefabs” option and the “Prefab Menu” are quite the same.
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K: There is not much information available on this option.Note that you will incur Fall damage unless you have enabled God Mode. SHIFT+Q: This command Teleports the player to the cursor location.In God Mode, the Player will take no damage, can fly around, and can even clip through walls. You can find out details such as surrounding Heatmap strength, player core temperature, and wellness. F8: Pressing this key twice will give you more information other than FPS details.Also, the Spaned entity items will stay on your map permanently. Caution : Some game entities cannot be killed (for eg. F6: This brings up the Entity Menu that shows a list of all the spawnable entities (traders, zombies etc.).Note that, this option does not work properly if the player is in Flight Mode (H) or God mode (G). You can also do this by entering the “switchview” or “sv” command in the console. F5: Toggles between 1st person & 3rd person.F3: Displays world or player stats on the HUD that also shows current biome, entities, player information etc.Although it won’t look very nice but is still useful in finding prefabs like houses. Debug shader: Using this option will highlight all the in-game shaders.Director nodes: If this option is selected then any entity or zombie that is spawned from the Entity menu will spawn at the mouse pointer/crosshair location instead of in front of the player.Ticking active: Freeze or Unfreeze the game from calculating anything.Physics active: Enable or Disable physics.Saving active: Enable or Disable autosaving.Speed: Sliding this bar to the left or right will decrease/increase the speed of time.Time: Sliding this bar to the left or right will change the current time of day in the game.Ticks: This is the total number of in-game ticks that have passed.
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Using this will print out all memory information and will call the garbage collector.